Meta Christmas Party (case study)
Overview
This project was a genuine career highlight — a fun, ambitious brief for one of the biggest brands in the world.
Working alongside Tribal Worldwide, I helped create one of the key scenes for Meta’s Christmas party, hosted at Lightroom London — a huge, fully immersive venue with ultra-high-resolution projection across four walls and the floor. The scale and fidelity of the space meant every design decision had to hold up at an extraordinary size.
The creative direction was intentionally open: imagine 80s rave graphics, mashed up with Home Alone, designed to play during a live DJ set. The opening sequence began with a film moment featuring Kevin, transitioning into a flashback-style scene where he becomes the DJ and the party kicks off — a shift from cinematic reference into high-energy, graphic motion.
The biggest challenge was the technical scale. Each surface required extremely large-format output (over 10,000 pixels wide per wall), making iteration heavy and rendering slow. A single wall render could take eight hours or more, so attention to detail and rigorous checking were essential — small errors at that resolution become very expensive mistakes.
Despite the constraints, the end result was built to fully embrace the venue: bold, immersive, and designed to feel like the room itself was part of the performance.
Video from the event
Scope
Motion Design
This was a small section from the piece on the day
Process (coming soon)
This was a small section from the piece on the day





